Hey, I'm Combi, Minecraft Developer.
I design and build high-performance Paper, Velocity, Fabric and Forge projects: competitive minigames, quality-of-life mods, and robust server tooling. My focus is clean APIs, predictable configs, and stable production ops, so your team can ship features without firefighting.
What I build
Custom Minigames
From concept to release: game loops, economies, progression, and balanced upgrades.
Server Tooling
Ops-friendly plugins, diagnostics, chat bridges, and moderation utilities.
Client & QoL Mods
Overlays and utilities with guarded event handling and tiny footprint.
Tech & principles
- Paper
- Velocity
- Fabric
- Forge
- Java
- Gradle
- Adventure
- MiniMessage
- ProtocolLib
- NMS
- MySQL
- SQLite
- Caching
- MythicMobs
- ModelEngine
- ItemsAdder
I keep things predictable: configuration-driven features, clear boundaries, and measured use of NMS only where it's worth it. Everything ships with sensible defaults, concise documentation, and graceful failure modes.