ABOUT

Hey, I'm Combi, Minecraft Developer.

I design and build high-performance Paper, Velocity, Fabric and Forge projects: competitive minigames, quality-of-life mods, and robust server tooling. My focus is clean APIs, predictable configs, and stable production ops, so your team can ship features without firefighting.

5+ yrs Dev experience
Async-first IO & caching

What I build

Custom Minigames

From concept to release: game loops, economies, progression, and balanced upgrades.

  • Paper / Adventure API
  • MiniMessage
  • Scoreboard/BossBar UI

Server Tooling

Ops-friendly plugins, diagnostics, chat bridges, and moderation utilities.

  • Velocity/Bungee integrations
  • Discord/webhook bridges

Client & QoL Mods

Overlays and utilities with guarded event handling and tiny footprint.

  • HUD/analytics overlays
  • Crash-safe listeners
  • Nice-by-default UX

Tech & principles

I keep things predictable: configuration-driven features, clear boundaries, and measured use of NMS only where it's worth it. Everything ships with sensible defaults, concise documentation, and graceful failure modes.